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This project will develop an immersive, interactive, room-scale virtual reality (VR) archaeological site that will achieve two overarching classroom objectives: (1) teach the physical methods of archaeological excavation by providing the setting and tools for ...

NSF Funded Proposal

Virtual reality (VR) holds great potential for instructional and educational purposes as it is capable of immersing learners cognitively, physiologically, and emotionally by transcending ...

A Formative Evaluation on a Virtual Reality Game-Based Learning System for Teaching Introductory Archaeology

The 2018 Human Subjects Research Conference on Friday, November 9, explored the fundamentals of international research, help researchers navigate the IRB, and provide discussions between ...

Digitally-
empowered learning: virtual reality and social science education.

Archaeology has an inherent physical component and deals largely with three-dimensional objects, making it challenging to present in a traditional classroom. Like many natural sciences, a critical component of archaeology is field work. But field experience ...

Digitally-empowered Learning: Teaching Archaeology through Virtual Reality and Game-Based Learning

Professor Laura Shackelford will discuss her NSF-sponsored project to develop an immersive, interactive, room-scale virtual reality (VR) archaeological site. The technology and curriculum enable faculty to teach the physical methods of archaeological excavation by providing ...

Teaching archaeology through virtual reality and
game-based learning.

The AECT International Convention brings together participants from around the world, offering practical applications, cutting-edge research, hands-on workshops, and demonstrations of ...

Motivational processing in a game-based virtual reality learning system for teaching introductory archaeology