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PUBLICATIONS

NSF Funded Proposal

This project will develop an immersive, interactive, room-scale virtual reality (VR) archaeological site that will achieve two overarching classroom objectives: (1) teach the physical methods of archaeological excavation by providing the setting and tools for ...

A Formative Evaluation on a Virtual Reality Game-Based Learning System for Teaching Introductory Archaeology

Virtual reality (VR) holds great potential for instructional and educational purposes as it is capable of immersing learners cognitively, physiologically, and emotionally by transcending ...

Digitally-
empowered learning: virtual reality and social science education.

The 2018 Human Subjects Research Conference on Friday, November 9, explored the fundamentals of international research, help researchers navigate the IRB, and provide discussions between ...

Digitally-empowered Learning: Teaching Archaeology through Virtual Reality and Game-Based Learning

Archaeology has an inherent physical component and deals largely with three-dimensional objects, making it challenging to present in a traditional classroom. Like many natural sciences, a critical component of archaeology is field work. But field experience ...

Teaching archaeology through virtual reality and
game-based learning.

Professor Laura Shackelford will discuss her NSF-sponsored project to develop an immersive, interactive, room-scale virtual reality (VR) archaeological site. The technology and curriculum enable faculty to teach the physical methods of archaeological excavation by providing ...

Motivational processing in a game-based virtual reality learning system for teaching introductory archaeology

The AECT International Convention brings together participants from around the world, offering practical applications, cutting-edge research, hands-on workshops, and demonstrations of ...