PUBLICATIONS

NSF: Increasing accessibility to field-based sciences for college students using wheelchairs

NSF #2021460 (2020-2022)

This project aims to serve the national interest by using virtual reality to increase accessibility of wheelchair users to archaeology and other field sciences ...

Relationships between motivational support and game features in a game-based virtual reality learning environment...

Educational Media International (2019)

Virtual reality and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. ...

A formative evaluation on a virtual reality game-based learning system for teaching introductory archaeology

E-Learn 2018

VR holds great potential for instructional and educational purposes as it is capable of immersing learners cognitively, physiologically, and emotionally by transcending physical limitations and boundaries, so learners can acquire experiences otherwise unattainable. ...

Virtual archaeology: teaching archaeology using virtual reality and game-based learning

Shackelford L, Verstraete E, Huang WD, Merrill C, Craig A. (2020). Virtual Archaeology: Teaching archaeology using virtual reality and game-based learning. Society for Historical Archaeology.

Digitally-empowered learning: teaching archaeology through VR and game-based learning

 Shackelford L, Huang W-H, Craig A, LaValle S, Merrill C, Zeng Y (2018). Digitally-empowered Learning: Teaching Archaeology through Virtual Reality and Game-Based Learning. Paleoanthropology Society 2018 Meeting. Paleoanthropology 2018:A1-A41.

NSF: EXP: Social science education through virtual reality simulation of an archaeological research site

NSF #1736235 (2017-2020)

This project will develop an immersive, interactive, room-scale virtual reality (VR) archaeological site that will achieve two overarching classroom objectives: (1) teach the physical methods of archaeological excavation by providing the setting and tools for ...

Relationships between cognitive loads and motivational support in a VR game-based learning system for teaching introductory archaeology

E-Learn 2019

While virtual reality might be effective in engaging learning with authentic and immersive learning experiences, current literature is lacking in understanding the relationship between learners' perceived cognitive loads and motivational support....

Motivational processing in a game-based VR learning system for teaching introductory archaeology

2019 Association for Educational Communications and Technology International Conference

Virtual archaeology: the efficacy of virtual reality for social science education

Shackelford L, Huang WD, Merrill C, Craig A. (2019). Virtual Archaeology: the efficacy of virtual reality for social science education. The Campus Alliance for Advanced Visualization, Indiana University.

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